![]() Souls titles have multiplayer, but it tends to be more limited or niche, whereas Remnant feels designed around the idea of multiplayer. This is likely the defining feature of the game. Downed allies can be revived at any crystal, so sometimes it may be wiser to push on and save your own health rather than risking it for others. Reviving an ally uses up one of your dragon hearts, which means it can be very easy for one bad player to drain the health of the other characters and leave the entire party suffering. If a character dies, they are downed and will bleed out unless you revive them. Friendly fire is on (though not at full damage), which means that being careless can hurt your team. However, multiple players can have downsides. Three guns are better than one, and loot is shared between players. Three players can venture into the different worlds together, and while enemies get more challenging with a friend, the loot gets better, too. Speaking of teamwork, another major difference from the Souls games is that Remnant is built around the idea of teamwork. With teammates, it might be better to improve mod regeneration or the teamwork skill, which grants a buff as long as you're within a certain distance of one another. For example, if you plan to mostly play alone, you might want to focus on health or stamina. As you play Remnant, you'll receive trait points to power up your character, and while they are relatively plentiful, you need to consider how you want to function. With that said, you still want to specialize. Fortunately, you can easily swap mods to generate quite a bit of flexibility in the builds. ![]() As a result, some mods are best used on handguns, so you can use them regularly, while others should be saved for long guns, so you can get the biggest bang for your buck. Mods can be incredibly powerful but are slow to charge, so it's important to balance fueling a mod versus using up ammo. Mods can unleash special attacks, boost a weapon's attack, heal party members, and so on. Using the gun fills up the mod's meter, and when it's full, you can hit a button to use it. This is further complicated by mods, which are special powers that you can equip to your guns. You'll never completely run out of ammo, but you'll need to consider when it's worth pulling out your big gun versus punching a weak enemy. ![]() As you might expect, handgun ammo is relatively plentiful, while long gun ammo tends to be rare. From there, you're entirely dependent on random enemy drops to refill ammo. Your ammo is refilled to full every time you rest at the crystals. Long guns are rifles and shotguns, which pack a significant punch but have limited ammo, so it requires you to save them for the appropriate moment.Īmmo conservation is important. Melee hits hard and has no ammo costs but involves being up in an enemy's face. Handguns have plentiful ammo reserves but are weaker. You generally have three kinds of weapons: handgun, melee and long gun. This is no Bloodborne, so you're going to fight in a shooter style throughout the game. The first and biggest change from Souls is that you have guns.
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